Duality ZF: 1-4 player dual-play shmup.
#1 in Canada, #5 in World: Dream Build Play 2010!
#2 in Canada, #7 in World: Dream Build Play 2009!
Featuring an Imphenzia soundtrack.


DUALITY ZF
PROMO MATERIAL:




OFFICIAL SITE URLS:

Duality ZF: http://dualityzf.com/
Xona Games: http://xona.com/




APRIL 2009 TRAILER FILES:

http://www.youtube.com/watch?v=7TkG6J2CWvU (YouTube)


Use the YouTube video instead of hotlinking.
Use the "no text" version to edit and use our trailer in your podcast.




1280x720 SCREENSHOTS:

2009-sept-09_-_duality_zf_screenshots.zip (81.0MB)
2009-jul-31_-_duality_zf_screenshots.zip (48.0MB)




LOGOS:

2009-jul-29_-_duality_zf_logos.zip (3MB)




GAME DESCRIPTION:

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  • 2nd in Canada, 7th in the world, in Dream Build Play 2009
  • innovative
  • groundbeaking
  • arcade-style
  • shoot'em up (shump; 2d shooter)
  • emphasis on gameplay and (online) scoreboards
  • philosophy = "Give power to the player; Game difficulty should arise from enemy strength, not player weakness"
  • by indie game developer Xona Games
  • Xona Games a two-man team; Jason & Matthew Doucette
  • twin brothers
  • favorite genre = shoot'em ups
  • in development since July 2008 (June 2009 = 11 months)
  • dual play; controlling 2 fighters at once
  • dual play = underground concept born in Japanese arcades
  • dual play invented by shmup fans; not marketing hype; (important difference)
  • dual play is optional (important to not scare newcomers)
  • 4x local multiplayer
  • 4x dual play; 8 fighters at once
  • weapon system: massively upgradable (32 stages of powerups)
  • weapon system: duality spread/laser system
  • weapon system: morphs from spread to laser and back, with spread/laser hybrids in-between
  • weapon system: all 8 fighters can hit maximum firepower (no limit)
  • weapon system: power ups seek weakest player (no powerup chasing or distribution problems)
  • dual play and eight (independently controlled) fighters at once are shoot'em up firsts
  • challenging midboss and end boss fights
  • unlimited difficulty modes
  • 6 game modes: home, arcade, survival, score rush, bullet hell, boss rush
  • game modes include full 8-stage campaign modes (long games)
  • game modes include single-stage challenge modes (short, quick games)
  • 4 control modes: solo play, dual play, multidirectional, g-mode
  • every game mode can be played with every control mode
  • example: play entire game as dual-stick multidirection shooter if you wish
  • every game mode and every control mode can be played with one to four players
  • every game mode and every control mode and every team size (1P..4P) has its own online scoreboard
  • 96 game styles (6 game modes * 4 control modes * 4 team sizes)
  • 96 online scoreboards
  • individual and team scores
  • multiplayer games count as teams and every player receives team score
  • teams compete against other equally-sized teams globally
  • scoring systems based on enemy domination, not memorization / secrets / icons / fairies / etc.
  • one of the most fun and cooperatively competitive video games on the Xbox 360
  • locally cooperative and globally competitive (very cool!)
  • beautiful electronic Imphenzia soundtrack
  • first game to popularize "playing two players at once" as "dual play" (to settle between it and "double play")
  • ??? Microsoft Points
  • release date: summer of 2009
  • Xbox LIVE Indie Games (XBLIG)*
  • *Formerly known as Xbox LIVE Community Games (XBLCG)


2010: May #2 | May #1 | April | 2009: November | April Trailer | March | TV Spot

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