DUALITY ZF
PROMO MATERIAL:
OFFICIAL SITE URLS:
Duality ZF: http://dualityzf.com/
Xona Games: http://xona.com/
APRIL 2009 TRAILER FILES:
http://www.youtube.com/watch?v=7TkG6J2CWvU (YouTube)
Use the YouTube video instead of hotlinking.
Use the "no text" version to edit and use our trailer in your podcast.
1280x720 SCREENSHOTS:
2009-sept-09_-_duality_zf_screenshots.zip (81.0MB)
2009-jul-31_-_duality_zf_screenshots.zip (48.0MB)
LOGOS:
2009-jul-29_-_duality_zf_logos.zip (3MB)
GAME DESCRIPTION:
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- 2nd in Canada, 7th in the world, in Dream Build Play 2009
- innovative
- groundbeaking
- arcade-style
- shoot'em up (shump; 2d shooter)
- emphasis on gameplay and (online) scoreboards
- philosophy = "Give power to the player; Game difficulty should arise from enemy strength, not player weakness"
- by indie game developer Xona Games
- Xona Games a two-man team; Jason & Matthew Doucette
- twin brothers
- favorite genre = shoot'em ups
- in development since July 2008 (June 2009 = 11 months)
- dual play; controlling 2 fighters at once
- dual play = underground concept born in Japanese arcades
- dual play invented by shmup fans; not marketing hype; (important difference)
- dual play is optional (important to not scare newcomers)
- 4x local multiplayer
- 4x dual play; 8 fighters at once
- weapon system: massively upgradable (32 stages of powerups)
- weapon system: duality spread/laser system
- weapon system: morphs from spread to laser and back, with spread/laser hybrids in-between
- weapon system: all 8 fighters can hit maximum firepower (no limit)
- weapon system: power ups seek weakest player (no powerup chasing or distribution problems)
- dual play and eight (independently controlled) fighters at once are shoot'em up firsts
- challenging midboss and end boss fights
- unlimited difficulty modes
- 6 game modes: home, arcade, survival, score rush, bullet hell, boss rush
- game modes include full 8-stage campaign modes (long games)
- game modes include single-stage challenge modes (short, quick games)
- 4 control modes: solo play, dual play, multidirectional, g-mode
- every game mode can be played with every control mode
- example: play entire game as dual-stick multidirection shooter if you wish
- every game mode and every control mode can be played with one to four players
- every game mode and every control mode and every team size (1P..4P) has its own online scoreboard
- 96 game styles (6 game modes * 4 control modes * 4 team sizes)
- 96 online scoreboards
- individual and team scores
- multiplayer games count as teams and every player receives team score
- teams compete against other equally-sized teams globally
- scoring systems based on enemy domination, not memorization / secrets / icons / fairies / etc.
- one of the most fun and cooperatively competitive video games on the Xbox 360
- locally cooperative and globally competitive (very cool!)
- beautiful electronic Imphenzia soundtrack
- first game to popularize "playing two players at once" as "dual play" (to settle between it and "double play")
- ??? Microsoft Points
- release date: summer of 2009
- Xbox LIVE Indie Games (XBLIG)*
- *Formerly known as Xbox LIVE Community Games (XBLCG)
2010:
May #2 |
May #1 |
April |
2009:
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April Trailer |
March |
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